Can't get "Asteroids" tutorial bullet position to work properly

How do I…

I followed the Asteroids - GDevelop documentation tutorial exactly

What is the expected result

Bullet should fire from the expected position, in front of the spaceship and at midpoint, whatever the angle of the spaceship

What is the actual result

Bullets starting position relative to the spaceship depends on its angle, drifting to the right and to the left. Only if spaceshift is facing right the position is correct.

The “points” in the spaceshift are:
Origin (49, 37.5)
Center (49, 37.5)
bullet_source (85, 37.5)

exactly as in the tutorial

Try changing the origin of the bullet to the centre of the bullet sprite.

Oh, thanks a lot! This worked! ^___^ I feel so stupid.