Carrots Game Engine is Here

We’re excited to officially announce the release of Carrots Game Engine :tada:

This is not a game — it’s a full game development engine built on GDevelop, but pushed far beyond its limits.

With Carrots Engine, you can create powerful and professional games using:

  • Advanced 3D support
  • High-quality graphics and shaders
  • Physical lighting systems
  • IK, Timeline, and complex systems
  • And many more features not available in the original engine

Our goal is simple: anyone can build a great game — without limits.

We’d love for the GDevelop community to try it and share feedback:
What do you like? What should we improve? What features do you want next?

Try it here:
https://carrots-studio.itch.io/carrots-game-engine

Let’s push no-code game development to the next level :rocket:






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Holy LORD! Can’t wait to try this engine out, it looks soo promising :heart_eyes::heart_eyes:

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This is by no means GDevelop 6; it is another engine based on GDevelop developped by others and has nothing to do with any development on our part.

Oops, i’m absolutely sorry about that :sweat_smile:

@Bouh and @4ian is this safe to use? and is it Gdevelop compatible? I know it is built on Gdevelop existing codebase but just asking. Gdevelop itself could use a lot of these features.

@samibrahim Could you consider adding them to the official Gdevelop project or maybe joining the team? It would be a lot to handle for two devs in the long run.

We completely understand, and just to clarify — we are proud to be a fork based on GDevelop, not an official continuation or version like GDevelop 6.

Our goal with Carrots Game Engine is to experiment, extend, and explore new possibilities on top of what GDevelop has built. We have great respect for the original engine and the work your team has done.

Any GDevelop user is welcome to try our engine, explore the additional systems we’ve built (like advanced 3D, lighting, shaders, IK, timeline, and more), and see if it adds value to their workflow.

We also welcome your team to check our repository — if there’s anything useful or interesting, we’d be genuinely happy to see ideas inspire future improvements in GDevelop as well.

At the end of the day, we’re all aiming to push no-code game development forward.

Respect :pray:

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Sorry for jumping in here :pray:

As the Carrots team, we’re still quite small and honestly not at the level yet to join a large and experienced team like GDevelop. We still have a lot to learn, improve, and grow before reaching that stage.

That said, it would truly be an honor for us to collaborate or work with the GDevelop team one day. It’s something we’d be very proud of.

For now, we’re focused on learning, building, and contributing in our own way — and hopefully getting better step by step.

Really appreciate your suggestion :blue_heart:

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I cannot guarantee any compatibility since we have nothing to do with this fork.

While the features may look appealing, we are not responsible for your projects should they become corrupted after using this fork or not.
I would like to remind you that you are responsible for your own games and how you manage them. Always make backups of your projects.

The official version of GDevelop strives to maintain maximum compatibility and develop features gradually to ensure the overall stability of the engine. Therefore, do not expect to see as many features added in such a short amount of time in the official GDevelop release.

Regarding “Carrots Game Engine,” since the GDevelop team is not involved with it, I cannot comment on their technology or their vision, which appears to be entirely different from ours.

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We strongly believe that a game engine should support multiple scripting approaches Event Sheets, Blueprints, and Code — all working together seamlessly. This is what gives developers true flexibility, whether they prefer visual logic or full programming control.

That’s why we’ve created an experimental system that combines all three into one unified workflow.

Our goal is simple: give every developer the freedom to build the way they want, without limitations.

We’d really love to hear your thoughts do you think this approach works? Would this be useful for you, or would you change something?

Your feedback will help us shape this system the right way :pray:



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yeb we don’t say any thing about gdevelop 6 (in this post)
we want to make new engine with a lots of new features that makes no-code easy and more comfortable to every one and also with better game performance just it

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I don’t trust this engine at all, and I definitely won’t go there. It’s very likely that it was created using AI and has many bugs. In my opinion, GDevelop 5 is much better and safer. Additionally, @samibrahim often passed off other people’s or AI-generated work as his own.
While it’s good to have multiple game engines, it’s best to have completely secure ones. Therefore, I do not recommend using this game engine.

I understand your concerns, but it’s not fair to say an engine is “not trustworthy” based only on assumptions without actually testing it in a real and thorough way.

Any project especially in early stages can have bugs. That’s normal. Even well-established engines had (and still have) issues that get improved over time through real usage and community feedback.

Regarding AI: yes, we use AI as a tool to assist development and that’s completely normal in 2026. What matters is that we review, validate, and take responsibility for everything we build.

We’re actively working on improving the engine, and we rely on users to report issues so we can fix them properly. That’s how any engine grows.

Also, there’s a bit of contradiction here defending an engine that also has its own limitations and bugs, while rejecting another one without testing or constructive feedback. Progress doesn’t come from dismissing efforts, but from testing, critiquing, and improving together.

If you ever decide to try it and share specific feedback, we’d genuinely welcome that.

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Everything in your post is about opinion and feelings. There’s nothing substantial or concrete in there, no links to confirm your assumptions. If you make assertions like this, please back it up with actual proof - make the comments evidence based and not opinion based.

Objective arguments over subjective arguments, every time.

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Mr carrot studio here was banned 10 times from gdevelop discord for his behavior (yes he made 10 additional accs)
He

  • spammed with dms ppl who clearly told him not to
  • insulted gay ppl in general chat in a way i am not even able to repeat here
  • claims is 19 years old doctor (medical) and software engineer at the same time
  • pretends to be very polite where is far from it (if you really want i can ask moderation could they bring back his message they deleted after they banned him but still i bet i could not post them here YEAH such great quality)
  • he stole other ppl work and claimed he did it
  • he will tell you he will want to work with you but as soon as he realize you will not help him anything you gave him is HIS WORK now
    Not to mention he suddenly be VERY not polite

After reading all that be sure to check screenshots below
And ask yourself would you want to download anything such person is linking?
IDK if his fork is bugged or not i did not try it
But for sure i don’t even want to check

This is private message between me and gdevelop dev if you want i can ask author of this message if i can reveal his nick
But you actually should easily guess who it is

This is still on gdevelop discord so no point of blurring anything
(I would show more spicy stuff but this forum is no place for it)
(i cannot find message where other user proves mr carrot studio stole his extension but its still on gdevelop discord so on special request i will sacrifice more time to find it)

There is MUCH more
But i think its enough for everyone to get the idea who we have here

There are some pretty good ideas here though

Not blueprints though

Never add those…

The author claimed that being forked for GDevelop is something they are proud of, however the github repo has not been forked, as much as downloaded and re-uploaded as a unique codebase. This removes the ‘forked from GDevelop’ mention in their codebase, and much of the commits focus on removing mention of GDevelop and it’s authors and replacing it with author details of only those belonging to the Carrots team. Someone stumbling across the github repo would have 0 idea this was forked or based on GDevelop as it looks like they’ve gone to some length to hide this fact from readme files. I can only speculate on why this is the case.

I’m going to be brutally honest here. Seeing a github repo, with questionable commits often with 10,000+ lines of code added in single commits is a bit of a red flag to me. Adding features at such an accelerated rate easily makes this project dangerously unstable (in my opinion) due to the massive amount of technical debt being added to the engine, with large chunks of existing code being stripped away. To be clear, I am not against AI coding, however using AI tools in this manner - many features published as quick as possible with 10,000’s lines of code is very risky.

While some of the features do look interesting, as in an experimental state, nowhere on their website or github do they claim this is for testing or experimentation. Do these features use third party libraries? Are the features, timeline editor, IK rigging, etc pre-existing codebases? Transparency here would be nice.

If this was advertised as an experiment or even a hobby project, I would be more open to it’s intentions, however the itch website claims this is a production ready engine.

There is no documentation, or process discussed for features and to be bluntly, it looks like a lot of the features have been slapped on rather than carefully integrated into the engine.

If you continue with this, my advise would be to be more transparent with the engine’s origins. Are people downloading this expecting this to be GDevelop but better “and pushed far beyond it’s limits” - to be honest, I’m not even sure what to expect from this. It’s experimental status should be highlighted and made clear to anyone attempting to use it.

I imagine some of the default GDevelop features, cloud build, analytics, cloud saves, multiplayer are not existing because they use GDevelop’s servers (correct me if I’m wrong).

I understand this is something the developer(s) are proud of, and they should be, integrating some of these features looks like it may have been a challenge, but the way this is showcased is giving me reason to be cautious at best.

I apologize if this opinion comes across as harsh, but if this is an experimental hobby product for learning and testing, it should be advertised as thus.

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Here we go
I just gonna let you guess how much work mr carrot studio put into it
(TIP answer is in my nickname)


Just as side note
Try to guess AFTER this message of Gilburt
Did mr carrot studio advertised this extension as collab work with other user or as his own work?
Place your bets

If i remember correctly mr carrot studio was spamming this extension left and right on multiple channels
Later he switched to harassing ppl and spamming other stuff on discord then just to straight out insulting ppl as he please

Thanks for taking the time to write such a detailed feedback, I genuinely appreciate it.

Regarding the large commits (10,000+ lines), I understand why that looks like a red flag from the outside. But in our workflow, we work with local commits during development, and once a feature is fully tested and stable on our side, we push it as a single, complete commit.

So instead of many small commits, we group everything related to one system into one commit. For example, a full TypeScript system or a major feature like IK or Timeline might be pushed all at once, even if it’s a large amount of code. It may look unusual, but it’s how we keep features organized internally as complete units.

I do understand that this can be confusing or concerning when viewed from the outside, especially on GitHub, and that’s something we can improve in terms of transparency.

Your point is valid, it’s just a difference in workflow, not an attempt to hide instability.

Appreciate the honest feedback :pray:

I’m not going to engage in personal attacks or drama.

Most of what’s being said here is unrelated to the engine itself and is based on personal claims that don’t reflect the actual work or the project.

If anyone has concerns about the engine, the code, or its features, I’m fully open to real, technical feedback and discussion. That’s what actually helps improve the project.

As for trust, it should come from trying the engine, reviewing the code, and evaluating it objectively not from personal accusations.

Let’s keep the discussion focused on the engine itself.

Let’s clarify this properly.

That extension you’re referring to is not even included in the engine currently. In fact, we’ve only added a very small number of extensions so far (around 3), and this is not one of them.

Everything that is included in the engine follows a clear rule:

  • Either it is built by us natively
  • Or it is used under the MIT license from existing tools

And when we use anything external, we make sure to credit the original author out of respect.

So the claim that this specific extension is being used or promoted as part of the engine right now is simply not accurate.

If there are concerns about specific parts of the engine, we’re open to discussing them clearly and factually but it’s important to base that on what actually exists in the project today.