The author claimed that being forked for GDevelop is something they are proud of, however the github repo has not been forked, as much as downloaded and re-uploaded as a unique codebase. This removes the ‘forked from GDevelop’ mention in their codebase, and much of the commits focus on removing mention of GDevelop and it’s authors and replacing it with author details of only those belonging to the Carrots team. Someone stumbling across the github repo would have 0 idea this was forked or based on GDevelop as it looks like they’ve gone to some length to hide this fact from readme files. I can only speculate on why this is the case.
I’m going to be brutally honest here. Seeing a github repo, with questionable commits often with 10,000+ lines of code added in single commits is a bit of a red flag to me. Adding features at such an accelerated rate easily makes this project dangerously unstable (in my opinion) due to the massive amount of technical debt being added to the engine, with large chunks of existing code being stripped away. To be clear, I am not against AI coding, however using AI tools in this manner - many features published as quick as possible with 10,000’s lines of code is very risky.
While some of the features do look interesting, as in an experimental state, nowhere on their website or github do they claim this is for testing or experimentation. Do these features use third party libraries? Are the features, timeline editor, IK rigging, etc pre-existing codebases? Transparency here would be nice.
If this was advertised as an experiment or even a hobby project, I would be more open to it’s intentions, however the itch website claims this is a production ready engine.
There is no documentation, or process discussed for features and to be bluntly, it looks like a lot of the features have been slapped on rather than carefully integrated into the engine.
If you continue with this, my advise would be to be more transparent with the engine’s origins. Are people downloading this expecting this to be GDevelop but better “and pushed far beyond it’s limits” - to be honest, I’m not even sure what to expect from this. It’s experimental status should be highlighted and made clear to anyone attempting to use it.
I imagine some of the default GDevelop features, cloud build, analytics, cloud saves, multiplayer are not existing because they use GDevelop’s servers (correct me if I’m wrong).
I understand this is something the developer(s) are proud of, and they should be, integrating some of these features looks like it may have been a challenge, but the way this is showcased is giving me reason to be cautious at best.
I apologize if this opinion comes across as harsh, but if this is an experimental hobby product for learning and testing, it should be advertised as thus.