Cars speed just like real car

How do i create a real life like speed system for my 3d car where when i press w the car slowly increases its speed to max and when i release w it actually slows down instead of just stopping at once. im pretty sure that force isnt the thing i need to use here

according to copilot, an ai:

Copilot

To create a realistic speed system for your 3D car in GDevelop, follow these steps:

  1. Acceleration and Deceleration:
  • Use a variable to track the car’s speed.
  • When the “W” key is pressed, gradually increase the speed by adding a small value (e.g., 0.1) to the speed variable.
  • When the “W” key is released, decrease the speed by subtracting the same value.
  • This gradual change will simulate acceleration and deceleration.
  1. Applying Force:
  • While force isn’t the only solution, it can still be useful.
  • Apply a force in the direction of the car’s movement when accelerating (pressing “W”).
  • When decelerating (releasing “W”), apply a force in the opposite direction to slow down the car.
  • Adjust the force magnitude to achieve the desired effect.
  1. Friction and Drag:
  • Consider adding friction or drag to simulate real-world behavior.
  • Apply a small force opposite to the car’s movement to simulate resistance.
  • Experiment with the force values to achieve a natural feel.
  1. Test and Refine:
  • Test your implementation and adjust the parameters until it feels realistic.
  • [You can find example projects in GDevelop that demonstrate car physics]
  • Explore these examples to learn more about handling acceleration, braking, and turning.

Remember to fine-tune the values based on your game’s requirements. Happy game development! :blush:

I do not understand do u have screenshots