How do i create a real life like speed system for my 3d car where when i press w the car slowly increases its speed to max and when i release w it actually slows down instead of just stopping at once. im pretty sure that force isnt the thing i need to use here
according to copilot, an ai:
Copilot
To create a realistic speed system for your 3D car in GDevelop, follow these steps:
- Acceleration and Deceleration:
- Use a variable to track the car’s speed.
- When the “W” key is pressed, gradually increase the speed by adding a small value (e.g., 0.1) to the speed variable.
- When the “W” key is released, decrease the speed by subtracting the same value.
- This gradual change will simulate acceleration and deceleration.
- Applying Force:
- While force isn’t the only solution, it can still be useful.
- Apply a force in the direction of the car’s movement when accelerating (pressing “W”).
- When decelerating (releasing “W”), apply a force in the opposite direction to slow down the car.
- Adjust the force magnitude to achieve the desired effect.
- Friction and Drag:
- Consider adding friction or drag to simulate real-world behavior.
- Apply a small force opposite to the car’s movement to simulate resistance.
- Experiment with the force values to achieve a natural feel.
- Test and Refine:
- Test your implementation and adjust the parameters until it feels realistic.
- [You can find example projects in GDevelop that demonstrate car physics]
- Explore these examples to learn more about handling acceleration, braking, and turning.
Remember to fine-tune the values based on your game’s requirements. Happy game development!
I do not understand do u have screenshots