Hello! I need help in my top down shooter game. I made it so that when the powerup is in collision the player will have 1 shot damage (add 100 dmg) How do I make it so that after 5 seconds it returns to its original damage
This is the code(No ss because me keboard dont work):
{“000kind”:“GDEVELOP_EventsAndInstructions_CLIPBOARD_KIND-jsBdHbLy912y8Rc”,“content”:{“eventsList”:[{“colorB”:228,“colorG”:176,“colorR”:74,“creationTime”:0,“name”:“1Shot”,“source”:“”,“type”:“BuiltinCommonInstructions::Group”,“events”:[{“type”:“BuiltinCommonInstructions::Standard”,“conditions”:[{“type”:{“value”:“CollisionNP”},“parameters”:[“GreyPlayer”,“PowerUp”,“”,“”,“”]}],“actions”:[{“type”:{“value”:“ResetTimer”},“parameters”:[“”,“"1Shot"”]},{“type”:{“value”:“ModVarScene”},“parameters”:[“Variable.FIRERATE”,“-”,“0.35”]},{“type”:{“value”:“FireBullet::FireBullet::SetReloadDurationOp”},“parameters”:[“Gun”,“FireBullet”,“Variable(Variable.FIRERATE)”,“”]}]},{“type”:“BuiltinCommonInstructions::Standard”,“conditions”:[{“type”:{“value”:“CompareTimer”},“parameters”:[“”,“"1Shot"”,“>=”,“5”]}],“actions”:[{“type”:{“value”:“ModVarScene”},“parameters”:[“Variable.FIRERATE”,“+”,“0.35”]},{“type”:{“value”:“FireBullet::FireBullet::SetReloadDurationOp”},“parameters”:[“Gun”,“FireBullet”,“Variable(Variable.FIRERATE)”,“”]}]}],“parameters”:[]}],“eventsCount”:1,“actionsList”:[],“actionsCount”:0,“conditionsList”:[],“conditionsCount”:0}}
Can someone please tell me how to ss in pc ;-;
You can use the snipping tool if you still have it on your PC. I think it’s been superseded by Snip and Sketch. Otherwise Alt + Print Scrn
will capture the current active window/