I’m creating a game where the player has to collect objects falling from the top. As the player racks up more points, the player will move onto the next round, where the game will start spawning the same objects falling at a faster speed. The background will also change to tell the player that they are in the next round of the match.
How do I incorporate this into the game? Should I do everything in the same scene and have the background change by using layers? Or should I change the scenes instead? Also, how do I make it so that the objects fall at varying speeds?