Backwards compatibility needs to be maintained or GDevelop will lose some of it’s user base, and be less attractive to newcomers if they realise a game can compile and run today, but maybe not tomorrow. Engine stability is essential.
Not so awesome if you have dozens and dozens of scenes, and loads of external events.
A better approach would be to phase out or deprecate the inconsistent format, while introducing the new one.
Actually i mean it
It should happen to teach ppl about find and replace
But i guess you are right doing it over 20 more scenes would be a little bit too much to ask
But maybe add to find and replace option to do it on all existing scenes?
Or maybe a parser which would convert all round to Round automatically?
I can think of many ways to solve this i just don’t know what would be possible
Yeah i yesterday realized i can do that in notepad++ to batch remove all image smoothing
That should be explained somewhere for users who struggles with it so they don’t need to manually click it 1 by 1
I think all we talk about here could be solved if gdevelop had some more or less text editor to find and replace crap in json file instead only in events
Hey people… They can just update it and make the deprecated ones still work, just like you can still use “MouseX()” and “MouseY()” even tho they changed it to “CursorX()” and “CursorY()”