Backwards compatibility needs to be maintained or GDevelop will lose some of it’s user base, and be less attractive to newcomers if they realise a game can compile and run today, but maybe not tomorrow. Engine stability is essential.
Not so awesome if you have dozens and dozens of scenes, and loads of external events.
A better approach would be to phase out or deprecate the inconsistent format, while introducing the new one.
Yeah i yesterday realized i can do that in notepad++ to batch remove all image smoothing
That should be explained somewhere for users who struggles with it so they don’t need to manually click it 1 by 1
I think all we talk about here could be solved if gdevelop had some more or less text editor to find and replace crap in json file instead only in events