Change Texture of Particles midgame (Solved)

I see the option in the action events “Change the image of particles”
But i dont know how to reference the new image. it ask me to put something in “”
but i tried “grab2.png” and “grab2” (names of the new texture to be used), but nothing happens. and since it asks for “” Object.Texture(grab2.png) or filesystem paths does not work ether.

It should be the name visible in the ressource manager.

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thanks, that works.
but now i already worked out something with multibe particle emitters, which is even better then changing the image. But good to know for the future.

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