If I change the camera zoom (closer to the spirit) Collision will not work. Do I need to do something after changing the camera zoom?
Collision and zoom are not related at all, maybe you’ve objects in different layers?, in that case you’ll have to zoom the cameras in all the layers containing objects you want then to collide.
In other words, if Player is in “Layer 1” and Enemy in “Layer 2” the rendering (what you see) will be synced with the real world state if the cameras of both layers have the same position, angle, and zoom.
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