I want the enemy to change it’s color to full white and change it to normal quickly (like flashing) to represent that it’s been hit. I try using the white (255,255,255) tint but it’s not working. I try to use reddish color and it works. Is there a way that I can do a effect that represents hit and change the color of the object to full white?
Hi, this thread discussed your problem Sprite flash solid white when damaged
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As stated in that other thread, the tint action treats 255,255,255 as default and there unforunately isn’t a way to adjust brightness or anything like that in Gdevelop unless I’m mistaken, so you’ll likely need to create a white version of your sprite and manually switch to it when your enemy takes damage
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Thanks to both of you!
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