Changing camera and level sizing

Hi there, I started learning GDevelop 5 a few days ago and I’ve run into a few issues following some platformer tutorials. The tutorials I followed suggested 1920x1080 as the scene resolution, but my sprites and assets are all minuscule compared to that. I’m not sure what to change the resolution too, or if I have to change it. Do I have to build my levels inside of the black resolution rectangle? I was also wondering if I can change the camera zoom on my player, so it shows less or more of the level around them.
Thanks.

You can either make the size of the game window smaller than 1920x1080, or make your sprites bigger. It’s person preference, really.

The black box is what is shown when the scene starts. You can build your scene/level out from there. The camera will follow the player outside of that initial black box (if you have that camera setting in your events).

I’m guessing the game window determines the camera sizing around the player? I’m using the smooth camera movement tutorial, is there any way to make that work within bounds of an area or is that not possible? Thanks so much!

I’m guessing the game window determines the camera sizing around the player?

Correct!

is there any way to make that work within bounds of an area

If I’m understanding you correctly, you can do something like the following, and that won’t let the camera go outside those coordinates.

Thanks!
I’ll give it a go. All the help is very appreciated.

That’s not totally true. Changing the camera size will not change anything for the renderer but making sprite bigger will cause a huge performance drop.