Changing pictures using one button [SOLVED]

Hi
Im struggling to get the player/image move from one level to another on the map using one button (forward). From level 1-1 to 1-2 everything works great, but if i add another level, the player/image skips the level in between??? The same goes for the back button. Does someone here have any tips on how I can achieve this? My code looks like this:
Any tips is greatly appreciated :slight_smile:

Okay so first off, I see that one of the actions is being repeated.
The variable of FadeToLevel53 = 1 : change opacity of FadeToLevel53 set to 0

It skips because the events are all activating in a “chain” as long as your mouse is on the button.

Try adding a (if “x” button released) which, in theory should only activate the actions when the button is released and only trigger once when those conditions are true.

Because the program constantly checks for the conditions of all events, so as soon as your mouse is on Right Button, the actions are done but the system then also checks for the other event and then activates it because your mouse is still on the button.

However, do note that this has a tendency to not work. The program activates both states of the button when those conditions are true.

For example:

If x is true do y.
Left mouse button released

If y is true do x
Left mouse button released

So:
X is true so then y is done but as soos as y becomes true the system also activates the second event since it is also true in those few milliseconds that the “button” released state is true.

Sorry that I don’t have a full proof fix for your problem, since I also struggle with the exact same thing. All I could do is Identify the problem. I have no fix, sorry

a click/touch released condition should help indeed :slight_smile:

Here, it’s easily solved by changing the event order.
If right arrow increases 1, put the events in decreasing order, to make sure the key released condition won’t trigger in cascade.

In other cases like you mention, you should use a variable check.
See: How to toggle states using Variables - GDevelop documentation

Ty! :grin::grin::grin:

*They should really remove 20 character limitationđŸ˜©

Wow! :astonished:So simple yet so effective. Never would have thought about that :joy:

It exists exactly because you shouldn’t just write “thank you”, as it bloats the topic with nonconstructive comments. If you want to show appreciation for someones answer, the like system was designed for that. Consider reading the rules.

Makes sense. Just a pain when all that you want to do is say ty. But I understand.

I redid the codes and changed almost everything in the condition and actions. I added the
-click/touch released- condition together with decreasing the order of the variable item like you suggested and it made it work without the player skipping levels. Fantastic!
But is there something in the code that Im missing, because it only works when testing/running the game on a pc, and not on a phone? Is it because of the -left mouse button was released- condition?

No, it shouldn’t be related. Left click and touch share the same action.

Did you set up that action somewhere?
image

Awesome!!! -Move mouse cursor when touching screen- was set to: no. Changing it to : yes ,made everything work like a charm on the phone also :partying_face:

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