Hi, I am new in gdevelop and I want to create a game for my project in school. What I want to do is that there are different levels and at the start of each level, there should be a starting dialogue. However, when clicking the next level button and changing to the next scene the dialogue text box does not work. How do I fix this problem. Here is my dialogue and starting code.
This is what happens when clicking the next level button asset.
Hi @reii If you want to add automated typing, you can use the “Auto Typing Text” behavior in GDevelop, or you could add text inside a dialog box whenever the scene opens up. For example, the “At the beginning of the scene” condition, can be linked to “Show DialogBox”, and whenever you want to press a specific key to delete the message, like say, the “E Key is pressed” condition, can be linked to “Hide DialogBox”. You can also place the text and dialog box in front of the Base Layer, and then you can use that to show or hide layers, like say he “At the beginning of the scene” condition, can be linked to “Show DialogLayer”, and whenever you want to press a specific key to delete the message, like say, the “E Key is pressed” condition, can be linked to “Hide DialogLayer”.