Hello, I’m making a game with a character that has 8 direction behavior. When the character moves its sprite becomes blurry. Does anyone know why this might be happening?
It could be the resolution of your sprite or an issue with the device
I’ve been resizing my sprites to be twice as big so they look more pixelated. This seems to make the blurriness when moving more obvious. Is there a way to fix it?
When you resize your sprite to a bigger size you reduce the quality. So i Would advice you get a sprite With a high resolution
I think I know what you mean, but it seems that the quality doesn’t get reduced if you resize it in Piskel to be twice as big. That’s what I did. When the character is stopped it looks fine.
Resizing it doesn’t help the resolution - you’ll need to resize and edit the individual pixels to sharpen the image.
Can you give screen capture of what you mean by the image getting blurry? What we imagine it looks like and what it does look like may differ.