Character jumps way too far

I’m learning how to use the gdevelop5 and i’m making a endless runner game but i have a problem when i make the character jump, he jump but he goes forward as if i pressed the right button with i have disabled. I already change the gravity, jump speed, but i can’t see to find how to fix i will leave the link here because i can’t find anywhere something to help and every video that i see they don’t have that problem.
Here is the link so that someone can help me.

Can you provide some screen shots of the events that control the character jumping and moving to the right?

“C:\Users\jacrp\Videos\Captures\GDevelop 5 - C__Users_jacrp_Documents_GDevelop projects_My project17_Bunny Hops.json - Your computer 2024-09-21 14-33-49.mp4”

don’t know if this gonna work but try to take to a look on this link if it doesn’t work the image is down here.

I end up putting a movement to left to counter that error but i really don’t want to leave like that

That link is just a text message, end event if it was al ink, we can’t access it because it’s on your computer. You 'll have to put the video on a scared drive or server and share the link to it.

As for the screen shot, there’s nothing that jumps out. But there are events further down. Any chance you post those?

Where is that?

in on the top is the first event sorry for the delay i wasn’t home yesterday

Ah, I thought you meant you had an event to add it to counter the right movement.

What behaviours do you have attached to the player character, and what are their settings?

an add force to make him go right without pressing anything, the jump simulation and the left simuliation pressed keys, event to change the animation, platform behaviours with gravity 1100, max falling speed 800, jump speed 500 and jump sustain time 0. That everthing that have on the player

Are you referring to the events in the screen shot there? I meant behaviours you add in the sprite editor, like PlatformCharacter. Can you screen shot any attached behaviours, and the settings of each?

Here the PlatformerObject is the only behaviour that i have on the player the rest is event