Hello. I’d like my character (kenney) to appear from the right side of the screen if he’s completely out at the left, and for him to appear at the left if he’s completely out at the right (similar to Doodle Jump). When kenney is moving to the right, he fluidly comes out of the left, no problem there. However, when he comes from left side of screen> right side, he teleports a bit farther in, instead of moving fluidly. Why does this happen?
Since you do “WindowWidth - kenney.Width” it appears on the right side entirely visible. Is that what you mean by “teleports farther in”?
Also, it might be better to use Do = instead of Do + and Do -.