Its nothing wrong in being wrong
And if any1 here should admit to being wrong about something then it will be me
Yesterday i think or 2 days ago i was suggesting to other user on discord
Linking objects
To deal damage ONCE to enemy when hitbox object is created
Player animation = punch
On frame 0 1 there is nothing on frame 2 hitbox object is created and stays trough frame 2 3 4 5 6 and gets deleted
Idea is for that hitbox object to hit only ONCE enemy and not spam hit
And not use trigger once which will make it only one enemy
My solution was to use object linking and it was wrong
Yet another user made me test it and i did say i stand corrected cause that was not the way (basically it did not work as i expected)
And that other user came with ELSE solution
Do not ask me how it works but it works
And as i said there is nothing wrong in being wrong
BUT neither you neither me are new here
And ppl look up to us and take what we say as LAW
We should put every single bit of effort to test stuff and not assume
At the same time you are here long enough that you should know what is wrong not by looking at events but by looking at result of issue ingame
You see object lags behind another when changing position to another object
You should know its issue with events/actions order
MAYBE simply by pure luck you never had that issue with anything or never seen solution to it
And that is why you could not figure it out (i mean that sticker is updating position post events)
And i would say go make feature request for it to be fixed
I highly doubt Davy will leave it as it is since he is the one i see suggesting using sticker over change position action and object linking
NOW finally back to custom objects
Again i really feel its matter of
This
Vs
You can clearly say that set of bits with one handle takes A LOT less space
And if you lose bit like it get lost then its not a problem to buy replacement that will look like it fits whole set
With set of individual screwdrivers you lose 1 and good luck finding replacement that will fit original set
Aside from the fact its heavier and takes more space
So we can say bit set is better
Can we?
If this set is for me i can say bit set is better
If i need set which will allow you and me to work at the same time on idk repairing tv
Then we have ONE handle so only one person can use bit set
Where with individual screwdrivers we can work at the same time cause each screwdriver have its own handle
So it will be matter of what is better for who
And why
For what i do and what i see ppl do 90% if time i will still see events better than extensions and custom objects
I see way too many ppl use fire bullet extension or health extension
When they don’t even touch 99% of their functionality
And then they are locked into what these extensions allow them to do
Same with custom objects
I won’t deny my jaw fall flat on floor when i seen HelperWesley video on making inventory and he made of text and sprite object ONE custom object that works as item display+quantity indicator
Really cool stuff
But now what if i want on the fly change fonts to such objects and i am using bitmap text
Maybe i wanna change atlas
Maybe i wanna tint it
Hmm?
Do you see now my point?
Matter of who needs it for what
So i still am looking for arguments which tell me what i get in return
But also what i lose in the process
And so far i see i lose more that i like
Than i gain cool stuff if i move to custom objects
BTW
it really is cool set