I’m working on a p2p game and I’m wondering if there is an easier way to check the number of players connected other than counting using events.
Not currently. Maybe once we have variable expressions you will be able to get an array of all connected client’s IDs, and use the child count expressions to know that count.
I really thought that it was possible to do that ? Anyway, thank you so much for the answer. I hope they’ll make this possible, sooner.