Check speed of a Physics 2.0 object?

How to check speed of a Physics 2.0 object?
Angular speed is not working.

Angular is the speed of rotation, linear is the speed of…hmm… movement?

Sorry but Angular as well as linear speed both are not working.

Actually I am making a angry birds type of game where my character hits boxes.
The path followed is something like parabola which i think is not linear.
I tried both speed on X axis as well as Y axis but nothing seems to work as of now.

Yes, linear velocity is what you need.
Make sure to pick the right Physics, not the obsolete one.

Thanks…I will try it once again…and will update you too…
anyways here is a sample of what i am trying to make…

Thanks to your tutorials…

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