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How do I…

how can I check the animation number of sprites around red one (in centre)
What is the expected result
I want to store animation numbers in scene variables
MrMen
2
- Get the centre X & Y of the middle tile. Store these 2 values into variables named MiddleTileX and MiddleTileY.
- Code the following:
You will now have a structure with 8 sub-child values;
TileAnimation[-1][-1]
TileAnimation[-1][0]
TileAnimation[-1][1]
TileAnimation[0][-1]
TileAnimation[0][1]
TileAnimation[1][-1]
TileAnimation[1][0]
TileAnimation[1][1]
which hold the animations for the following tiles:

Wrote this code:
But it stores only [1][1] tile animation value:
MrMen
4
Yeah, apologies. I wrote those events but didn’t test them.
This one works:
2 Likes
Now it is working only for positive x_inc and y_inc indexes in structure:
For [0][-1] it should return 1 but it returns 0
MrMen
6
How are you setting the variables MiddleTileX and MiddleTileY?
Also, you should have those events in a conditional event, so it doesn’t get run every game frame.
I deleted setting of that variables by accident now algorithm working nice.
Thank you!