I want to check the Y coordinate of a specific point (see arrow in image) of an angled object. I don’t prefer using cos/tan/sin. Can someone help me out?
You are going to need to use math. You can tell from the outline of the object that the IDE only stores the original unrotated origin points.
Now that I say that… MAYBE if this is a sprite you can add some additional points to your sprite object in the corners and then refer to those like “Platform.X(“BottomLeft”)”
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Thanks. “Edit points” does the job!