Check Y coordinate of an angled object

I want to check the Y coordinate of a specific point (see arrow in image) of an angled object. I don’t prefer using cos/tan/sin. Can someone help me out?
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You are going to need to use math. You can tell from the outline of the object that the IDE only stores the original unrotated origin points.

Now that I say that… MAYBE if this is a sprite you can add some additional points to your sprite object in the corners and then refer to those like “Platform.X(“BottomLeft”)”

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Thanks. “Edit points” does the job!