Code outside the Main Loop (Scene)

One question, in a game you normally put the things that you don’t want to be Refreshed in each frame, outside of the Main Loop In Gdevelop how can you do this? For example I want to make another Loop that every 1 minute refreshes the global score and other things and not in every frame, it would break the server (I have knowledge of javascript)

Thanks in advance
:smile:

Well, in GDevelop you can use timers to trigger something based on real time. If you really want to do it the JavaScript way, you could use setInterval/setTimeout, but I would recommend to not do that as that would mean enclosing runtimeScene in the callback, therefore preventing the scene from being freed after it has been destroyed causing a memory leak in your game.

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