Collector point

How do I…

I have done for create question in multiple scene and have 4answer choices in one scene and the point display i have use external layout. Now i want to make collect point “when click the right answer the point is collect, when click the wrong answer the point not collect” and the point is display in each scene.lastly display all the point.

What is the expected result

When run the game, that can answer the question “if correct the point increase ,if wrong the point stay and continue the next question until the end of question”.

What is the actual result

I dont know how to apply the correct and wrong answer and also to collect all the point.

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Project files (optional)

Insert a minimal game showing your issue in a .zip or .rar.

That image helps to understand what you are working with but doesn’t help understand how you are implementing it. Can you screen shot your events?

this is the event, now i want to do if click correct answer so the point is collect,if click wrong answer the point not collect and go to other scene…so this is the other scene

I’d suggest you make 2 sprites for the houses.

The first sprite for the image with 4 animations (one for each house). The second sprite for the silhouettes, again with 4 animations and matching the house animations.

Add the Button State behaviour to the silhouette sprite.

In the editor place the house image at the top, and 4 silhouette images below, as you have in your screen shot. Change the silhouette animation number in the editor in the object properties.

Using events, set the house image to a random animation (set animation number = Random(4)).

When the player clicks on a silhouette object (use the condition “Is clicked” on the silhouette sprite), check whether or not the silhouette’s animation number matches the house animation number.