Collision & Pathfinding

I’m trying to pair collision with pathfinding (using separate pathfinder object from map objects event) so that the pathfinder object doesn’t just go through walls sometimes but whenever I do so there is weird teleportation, it sort of just forces the pathfinder object through the pathfinding obstacle object. It’s doing this because I’m using a dot at the center for the collision shape. If I use a bounding disk for the collision shape the borders are too big and it makes it really easy for the player to get out of the range of the pathfinder. Any solutions to this? (Images below).

Dot at center:

Bounding Disk:

You could set a negative value to the extra border property.

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