I know this is a lot to ask, but it would be helpful to have a grid / snap to grid function when editing collisions and origin points. Similar to the grid in the layout view, you can toggle on and off and enable snapping.
I find that I have to zoom all the way into the sprite and guess wildly where I want the red dots, and then edit the values to be round numbers / not floats.
Not the biggest deal but would really be helpful / make creating collisions a little faster.
I know I’m rezzing an old topic but would still love to have this feature. Setting a specific pixel grid to use with snapping ability while editing collision masks and points would shave a lot of time and guess work.
Am back again for my yearly resurrection of this thread (sorry in advance, but better than starting a new one).
Please consider adding a grid-snapping toggle to the hitboxes/origin screen for sprites and related objects. It’s a pain to have to “clean up” the pixel coordinates.