I have a player sprite with ‘Separate Objects’ behaviour & topdown behaviour. As soon as my player collides with another sprite (with a mask)… it goes through until I release the key and then it jumps or glitches until I clear the sprite.
OR is this caused by the key-pressed behaviour?
I just want the player to stop at the yellow wall - even if the key is still down.
I agree with @Inusitatus - use the separate objects action. However I think it would be more efficient to use collision detection as a condition for the separate objects action.
There was a bug with the earlier version that messed with collision when changing animations. I think the devs said it was fixed in the new update, but you might as well try disabling the automatic collision mask (click use custom collision mask) for the player sprite, and see if that helps.