Complex Inventory

Dose anyone know how to make a inventory you can access from multiple scenes?
I don’t know how to make so that way you can reorganize and that way it will put new items in other slots.
If anyone has any made one, please send an example.

Have you looked at using the GDevelop Inventory system? It carries betwen scenes.

Thanks, I didn’t know. If I wanted to display the items in slots, how could I check the animation of several different sprites in order to make the object “appear” in a clean space?