I haven’t used Physics 2.0 behaviour yet, but “angular velocity” seems correct already. What currently happens in this code, it never centers?
To check the exact number, you can try storing angular/linear velocity in a variable, using the Sigma (formula) 123 button:
You may also be able to check it from debugger, when you pause the game and check the object property in debugger.
Thanks Man.
The problem is , the camera always focus on canon. It’s like the Angular velocity of the Ball always lest than 1. It’s make sense if it count the rotation speed.
But what is the correct “Condition” to check the speed…?
I try to use different method. I create variable to save the X and Y location of the ball and compare it every 1s. Then I found another problem. Inside “Repeat of each instance” it looping on every ball. that make the comparing is not successful, I think it also make the Angular Velocity Condition not working.
I will give up on this and try to use gdjs instead, with another question of course.