Hi my game is intended to be put on playstore as it is a mobile adventure platformer game. It has a storage of 100 mb. The scenes are about 70+ and global variables about 100+. My problem is that my preview loading takes abot 10-15 mins before it starts. I dont know if thats too long to load, but waiting is not the problem.
The problem is that on some testers, they can’t open the game, it loads and shows the game logo on mobile and then some time it crashes. On some devices it works too but the loading takes quite some time. Is there any way to debug all of this? Thank you for answering
The storage doesn’t matter as it’s only for yk storing. However it could be that maybe, you had large images, characters, an event triggering too much aka every milli sec, or perhaps an audio too large. Look at your assests and codes. Perhaps something slipped your mind and that’s causing the issue. It’s always small things that look harmless, are the most problem causing.
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By large images, what size is considered large and too much for the game to carry?
I can’t say i’m 100% sure but if i’m guessing, imma say around anything above 1000x1000. However from look of this, i would say you have something that’s triggering enormous amount of times that’s causing the issue. Could we see a bit of your games code and images?