How can I create a percentage on the screen during the game that increases depending on how little it takes to get to the end of the level?
If you want to make a platform, you can write this expression:
player with the player’s name,
start.X() with the X of the start point and
end.X() with the X of the end point.
I hope that helps!
Please explain and i don’t need the player on the bar but the bar level increases
Try to create a tiled sprite object and set as sprite the image of the bar you want to inser. Then create an event without condition like this:
“Change the width of
bar: set to (
bar with the name of the object that you created,
player with the name of the controllable object,
start.X() with the X of the start point,
end.X() with the X of the end point and
num with the width of the bar’s image.
Hope any doubts have been cleared up!