Is there an extension out there for purchase or is there an elegant way to code an hour glass?
Essentially I would like the hourglass to deplete from the top-end in 20 seconds (or 10 seconds) depending on the time I define in another variable.
I was going to do a 20 frame animation but I think maybe there is a way to use height and make the hourglass be a liquid rather than pebble of sand. Issue is that my background is not a single color - so I can’t really mask part of a rectangle (water/liquid) by another object that looks like it is the background.
Randomization in my case is there only as visual effect
It serves NO other purpose
@MrMen i suck with physics since i was never using them
BUT i did try them
And well i bet i did something wrong but
If sand is box there is like gap between grins like of a size of whole grin or bigger
If sand is circle it was working cool but VERY fast it started to lag my whole game
If you could provide some example i would be thankful
Cause that would help not only fox but also me
Since i would start to understand how to use physics
That’s pretty much how I’d do it. A few years ago I had a physics based game that had 100-150 dynamic circles, and there was a distinct slow down of the game. So it may be something unavoidable for now.