In my game Deck of Darkness: Infernal Depths, I am trying to spawn damage numbers on enemies when I hit them. The closest I’ve been able to come to making it work is by spawning the numbers at my sword tip on the UI layer but I also want to make them spawn on distant enemies when they’re hit with a ranged attack or to show status effect (poison, fire) damage.
The enemies in my game are created using the 3D sprite object. Does anyone know how I could achieve this?
Here is a screenshot of the current UI damage text system in action: