Create damage numbers at enemies location in 3D?

In my game Deck of Darkness: Infernal Depths, I am trying to spawn damage numbers on enemies when I hit them. The closest I’ve been able to come to making it work is by spawning the numbers at my sword tip on the UI layer but I also want to make them spawn on distant enemies when they’re hit with a ranged attack or to show status effect (poison, fire) damage.

The enemies in my game are created using the 3D sprite object. Does anyone know how I could achieve this?

Here is a screenshot of the current UI damage text system in action:

Since all you need is same as in 2D where you create text at position of object when its get hit

All you need is how to do exact same thing in 3D

This video includes displaying health bars and names
So that is part of the puzzle you are missing

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Hey! That’s an awesome video! Um, I’m still watching to figure it out. OK! Now I see! I didn’t realize there was a 3D text object.

Thanks!