I Have a Group of Enemy Objects. Is there a way to create Enemy Instances dynamically without them being in the Scene?
EnemyGroup.Variable(Name) = Enemy1
Create Object “EnemyGroup”
This one should now create the Enemy1 Object but since there is none in the scene, the Condition is false. A Workaround I use is set up for each Enemy Object a separate Create Action, having hundreds of different Enemy Object with Different AI makes it very taxing to maintain the code.
Is there maybe a way to Bound a Variable to an Object in general so it does not have to be in the Scene to be true?