Hey everyone,
I have a pretty tricky question and could really use some advice. I’m trying to create a slot machine-like system, similar to CS:GO case openings, where each item has a specific drop rate (e.g., 2% for one item, 10% for another, etc.).
The challenge is not just setting the probabilities but also implementing the animation and speed to make it feel smooth just like in CS:GO.
If you’re not sure what I mean, search for “CS:GO case opening” on YouTube, and you’ll see the kind of effect I’m going for.
Has anyone done something like this before? Any tips on how to handle the logic and animation?
Thanks in advance!