Hello, judging by this post: Accurate? Yes/No the “Accurate” option, which allowed transparent pixels to be ignored when using the “Cursor on object” condition, is no longer available in GD5.
“Point inside object” uses the object’s bounding box, and the “Read Pixels” extension correctly reads colors, but regardless of the transparency of the sprite or even the game window, it always reads the transparency of any pixel as full.
Are there any alternative ways to achieve a similar effect without using collision shapes?