As stated in the topic title, I’m having an issue with custom behaviours: when the onCreated function is fired, the object position is always 0,0. Object only goes to propper world position afterwards. I’d need to access the final position upon creation to set some variables instead of using the general event sheet to set them…
Is there a way to do this? Am I missing something?
Hello,
I wanted to use OnCreated in a personal behavior and found the same inconvenience to retrieve the object’s X,Y coordinates.
To get around this, I set the coordinates manually in the behavior properties. This works unless the object is created randomly.
It’s true that if this could be corrected, it would be a plus.
Alexandre
Hi, this bug is causing issues with a behavior I’m trying to implement today. Also, it’s pretty interesting that this bug has been around for so long. I guess it carries quite a bit of technical debt.
I’m writing this comment just to bring it back to everyone’s attention. Thank you