Damage area of effect that kills the player

How would I make an area that would kill the player and trigger a death animation in an Isometric game?
Think Player vs environment.

what I mean is an area on the grid where the player can’t go without dying.
If they collide with that area then they take damage.

You’d just do an event that has a condition of “If player in collision with objectnamehere” | “Destroy/kill/dowhatever to player”

You’ll still need to create an object for the AOE, or you’ll need to create x/y coordiantes.

Best bet is to look at the isometric example, and do the same thing they’re doing with the walls (make objects to represent the walls, then hide them upon load)

thanks! thats very helpful