Damage not stacking

Hello I’m making a tower defense where your towers can be destroyed by enemies but right now the damage doesnt stack. When there for example are 3 enemies attacking a tower it does the same as 1. I already have the repeat for each instance event so that’s not it. Here below is a screenshot of my events in the damage area.

The timer starts at the beginning of the scene. Thanks for reading this!

That’s because the first enemy that adds damage to the tower also resets that tower’s timer. For the second enemy that is in collision with the tower, the timer is now 0, so the action isn’t kicked off.

Try this as a solution instead:

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Thank you so much it worked! Have a good day