I misread Entropy’s statement. He’s going to send it to me on Discord.
However, for the purpose of explaining, I want to create a fictional 24 hour clock and as time goes by (1 minute per second or possibly more minutes per second as shown on the clock) the lighting of the layer gradually changes and adjusts to the time on the clock.
I’d display it probably at the top right or left of the screen. Maybe the bottom left. Bottom right is reserved for the main menu and the stats button.
Entropy is a Community Contributor. Part of the GDevelop Discord Server.
Yeah. I think there was like a Dark Night effect and a Light Night Effect. The Light Night effect isn’t dark but you don’t want the game too dark or else players will struggle to see.
However, as you said, I could use the Dark Night filter to add more realism and just adjust the opacity accordingly.