De-syncing the camera in a strategy game?

Hello all! I’ve run into an issue concerning the camera in my strategy game. Players can drag the viewport around using their mouse, independent of an object. But I’ve found that during online play, only the host has this ability, as the camera is constantly attempting to sync to the position of that of the host’s.

The code is very simple:

Screenshot 2026-07-24 205619

Thanks in advance!

I don’t know of any solution to this, sry

what type of multiplayer are you using?

The built in GDevelop multiplayer. The game is turn based.


you mean this?


might this help?
or does your use case not use a behavior

Yeah, I’ve already looked through the documentation and didn’t find anything that could help, as there’s no object involved in moving the camera.

You have any idea on what to do?

…no. i dont even think the camera should be syncing in the first place

I’m pretty sure the game just attempts to sync all global parameters by default.

Okay, so I opened up the extension, and it obviously uses variables to achieve the ability to drag the viewport by attaching the camera’s position to them. I’m assuming that’s what it’s trying to sync. I wonder if I could de-sync it from inside the extension…

YES!!! That was it! I’m so happy lol