Hello,
After Death animation, it should delete the enemy, but it wont delete it.
I really dont understand why ? please can you help me
I have also checked other topics here, but still didnt help me
Thank you
Hello,
After Death animation, it should delete the enemy, but it wont delete it.
I really dont understand why ? please can you help me
I have also checked other topics here, but still didnt help me
Thank you
Hi, try separating the two events. The second part should not be a subevent.
Also, it’s not a bad idea to have the “slimedead” variable be an object variable instead of a scene variable.
thank you all, i will try that today. and let you know if is works.
Hi,
it does not work.
I tried also this:
this delete enemy immediately, and does not play the animation.
i have also tried this:
this works:
but I added that enemy is constantly jumping, which does not suit me…
when i removed jumping function:
then it does not delete the enemy, although it displays the animation for a split second
I really dont know what i can try more
Which values has the variable
after the dead ?
Just to call out here: if you are using animation is finished to trigger an event, make sure it isn’t a looped animation.
Looped animations are never finished as far as events are concerned.
it has no value after dead.
ok. dead animation is not looped.
?
It’s very strange. It seems that this conditions doesn’t work.
can you test it alone? I suggest you to insert the debug pause as event