I want my character to run into an object that is collectible, but after my player has run into this item I would like it to be deleted and then an item would be created in a random spot on the map.
I have been scratching my head on how I would do this, like if I would need to use a hide on the object or what, I tried using
Condition: Obj player in collision with object
Action: delete object
create object at position RandomInRange(0, 4800); (0, 480)
1 - You did put in both X and Y coordinates X and X or Y and Y
Liker for X position you set Player.X() and for Y also Player.X() instead of Player.Y()
2 - Object spawns on player and gets deleted automatically because you did not put there trigger once