Delete object in time

hi everyone, i am recently learning gdevelop, i am trying to do a little hyper casual in geometry monster style. I have 2 groups of objects, which are created continuously, with a scene timer. I want that when one of the groups collides with the player, this group disappears from the scene and never recreates itself. How can I do it? Thanks

You pretty much wrote what you need to do; create an event with :

  1. the condition as [group_name] in collision with Player

  2. the action of Delete [group_name].

I tried, but the group keeps recreating

Then you’ve done something incorrectly. Can you share a screen snip of the events?