Hi
I just tested the new release of Gdevelop and the ram usage is pretty good.
Thanks for that fixing
I still have the same problem, I figured out it wasn’t ram
I have no idea what to do
I cut by over 90% my global variables just to test
I did change the game from single file to multi files when save
I limited the fps to 60
I still have the problem
I notice the fps stays a lot of time from 60 to 120 fps when it is “slow” so I figured out the preview is just freezing unfreezing and it looked like slow
I’m using a M2 mac with 16gm Ram
but the exactly same issue happened when I was using a Linux with AMD9 40gb Ram and 6gb Vram
the freezing begins when I switch scenes multiple or sometimes few times
You’re not showing the conditions (at least I can’t see them on mobile). Are you taking advantage of “trigger once while true”? Otherwise a lot of events will just continue to run.
I use a variable named start or startbody1 startthestars staranything since a while, I never used the trigger once while true
All the objects uses this style of condition/action start123 so they never overdue, their body parts the same and the body parts of the body parts the same
All the scenes use the same style, it impedes overtriggering but I have more control over everything, but I end up with an excess of variable usage
99.9% of my scene variable are created in events, the scene itself usually has very few variables