(Demonophobia:Redux movement test) getting dialogue system to work

I watched a simple dialogue tutorial video and I did the same thing, but with few changes.

I tried to test out, but the textspeed doesn’t seem to start or messagetext won’t show up.

Also, I want to make some of dialogue-related sprites to be hidden after dialogues end.

How can I get dialogue system to work?

Notably this video I watched:https://www.youtube.com/watch?v=AggBlhV6O4o

I remember when I played the first one… I like the fact that you’re working on a sequel/remaster.

Anyway… I’m not here to give advice on Yarn, since I don’t use it.

If I can suggest a simpler approach instead… since your game isn’t a visual novel, for simple dialogues like the ones you’re using, I’d go with this system:

https://pandako.itch.io/dialog-box-extension

Much simpler and more straightforward. But it’s up to you.

You need to delete the action in red (see screenshot below of your events) and replace it with a timer start/reset, as shown in the tutorial you linked to (I might know the guy who made it… :grinning_face_with_smiling_eyes:). I have included a screenshot from the tutorial to show how it should be set up.