Dialogue not detecting the command called please help T_T

How do I…

Fix the dialogue not detecting the “EndDialogue” command that has been called when reached the end of the node.

What is the expected result

Should be detecting the “EndDialogue” command then will hide the dialogue boxes and text and allow player to move again.

What is the actual result

The command is not detected being called, thus not executing the actions

Related screenshots

Project files (optional)

Insert a minimal game showing your issue in a .zip or .rar.

It’s been a long time since I used the Dialogue Tree extension, but in your last event, there is no parameter usage.
Maybe change << EndDialogue CloseDialogue >> to just << EndDialogue >> would work?

I did so but it does not work.