Once more, I’m stuck.
I animated one of my characters but realise that the speed of the animation doesn’t necessarily match the actual movement in the scene. A good example is the jump action; My character has different stages drawn, including a point where it’s supposed to be at the top of its jump and another slammed to the ground.
I saw that in Platformer behaviour, Falling exists, so I tried to integrate this in the event sheet, hoping it would play a selected part of the frames (say a loop between 2 middle frames) and then once touching the ground, play the end of the animation.
The animation in 6 frames :
Thank you all very much in advance.