Hi everyone hope you are all well
How do you disable certain buttons from working when certain thinks are happening? for example the player dies but there is a few second player animation of the payer dying but you can still move and fire during the animation
Thanks
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Hi
Try to add this to your event of collision or when the player dies.
- action- pause the animation of (player)
- action -Activate behavior PlatformerObject of (player): no
- set animation of (player) to “your animation”
New event
- condition - the animation of “player” is paused
- action - play the animation of player
Hope this helps 
I’m not sure exactly what you mean, but I would just add another condition to the “button” condition. Something like:
If [press button]
Death animation is playing (inverted) - [Some action]
So, it’s not a sub-event, but just an event with two conditions. Though, if you wanted to, you could check “if death animation is playing” in an “over”-event and have all the other button presses as sub-events.
What’s the opposite of sub-event? Over event? Dom-event? Just Event? Huh…
Toodles!
Just add player Stop all moves/forces. When the player die so it will stop at the point X/Y then play die animation.
Plus you can add some ignore/disable inputs when player is dying.
Try to control the player is dead with some Object variable or just check his hp or life, so for instance if player hp = 0 or
player life = 0 or
player_is_alive = true in case of using a variable o globalvariable.