Hi everyone hope you are all well
How do you disable certain buttons from working when certain thinks are happening? for example the player dies but there is a few second player animation of the payer dying but you can still move and fire during the animation
Try to add this to your event of collision or when the player dies.
- action- pause the animation of (player)
- action -Activate behavior PlatformerObject of (player): no
- set animation of (player) to “your animation”
- condition - the animation of “player” is paused
- action - play the animation of player
Hope this helps
I’m not sure exactly what you mean, but I would just add another condition to the “button” condition. Something like:
If [press button]
Death animation is playing (inverted) - [Some action]
So, it’s not a sub-event, but just an event with two conditions. Though, if you wanted to, you could check “if death animation is playing” in an “over”-event and have all the other button presses as sub-events.
What’s the opposite of sub-event? Over event? Dom-event? Just Event? Huh…
Just add player Stop all moves/forces. When the player die so it will stop at the point X/Y then play die animation.
Plus you can add some ignore/disable inputs when player is dying.
Try to control the player is dead with some Object variable or just check his hp or life, so for instance if player hp = 0 or
player life = 0 or
player_is_alive = true in case of using a variable o globalvariable.