Hello, Im making a mechanic that lets you tap a object to teleport to it. I want the object that im standing to be deleted and then teleport to the selected block.
But GDevelop deletes the object that im teleporting to even if I put the action before teleportation.
Maybe try making an object variable called “StoodOn” That goes from 0 to 1 when in collision with the player. Then you can test if the StoodOn variable is set to 1 and the player is not in contact with the object, then delete it. Hope this helps.