Do you actually plan for “game feel”?

I’ve been thinking about how people approach game feel. I’m curious if most gdevelop devs actually plan time for polish or if it usually gets pushed back because it’s so time-consuming or hard to dial in across engines. Also, how do you decide when it “feels good enough” to move on?

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I just make the game, I refine the flow over time, that is if my game even has a flow.

I generally want to have my systems working first and then when i feel like i can focus on the details i refine the feelings of my games

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That’s a great question — and honestly, something a lot of devs (especially solo or small-team ones) struggle with. In GDevelop, polish and “game feel” often end up being the first thing sacrificed when deadlines creep up or motivation dips, because it’s both time-consuming and a bit intangible to measure.

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What do you mean by game feel? I’m genuinely curious, because it could easily mean different things to different people.

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First of all, welcome to the GDevelop community!
I also prefer to have systems working before adding game polish. Usually my flow looks like this:

  • Make base system work
  • Add good UI for base system
  • Make system 2 work
  • Add UI for system 2
    I just repeat that over and over as I add more stuff to my game. Most of the time, I don’t even plan out my game before-hand! I usually just go “I want to make a [insert game idea here] game.” I then build it and get ideas while I make it! :smile:

yep thats also my process.

Also thanks for the welcome! been using gdevelop for a while coming from construct and thought about joining the forums if i ever need help

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I know this is partially off topic, but the forums one of the BEST parts of GDevelop! Everyone here is so nice & always willing to help if they can! :smile:

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