I just have a general question about how GDevelop loads files, when exported to HTML5.
Let’s say I have 10 Scenes, each scene has 20 objects (each with their own image/animation). So 10 scenes multiplied by 20 objects, that would be 200 images.
When someone loads the game, does it load every image at the beginning? Or does it load them per scene?
I’m just wondering. If the game has dozens of scenes with dozens of images, that could take quite awhile to load up each time.
Thanks for any info on this